First of all, I wanted to thank you for reading my monthly Muffin Mag comics! Aand, unfortunately, I have to announce that the publishing comes to an end… Some of you may know that I started working freelance last year, and I didn’t have much time to draw those short stories on a regular basis. I still have a few pages left and am thinking about posting one one the first Monday of the next months.
Anyways, I assume many of you are interested in manga here (silly question?;) so whenever I have time, I’ll try diversifying my posts with more artwork, maybe tutorials or reviews. What would you like to see?:D
For a start, I’m pleased to announce that I’ll be animating manga workshops in Luxembourg over the next time – for those who’d like to learn how to draw manga and/or improve their skills!
From July 16th-27th, you can be part of a 30h creative summer camp in Luxembourg-City where you’ll learn the basics of drawing manga, character-design and more, leading to the final creation of your own story and an exhibition of your artwork, among with many other talented artists, sculptors and crafters. The afternoon sessions are already completely booked out and we reopened a morning session – there are only two weeks left for your inscription, so please be quick if you’d like to participate, seeing as there are limited places !
Inscription with CEPA
Manga Workshop @Fachmaart Robert Steinhäuser
In collaboration with Fachmaart Robert Steinhäuser (Leudelange, LU), new workshops are planned for the Fall Trimester where you’ll learn the basics of drawing manga, leading to the final creation of your own page! There will be 8x3h lessons from October to December, on Saturdays from 13h30-16h30.
Inscription with Fachmaart Robert Steinhäuser
I’d love to welcome and guide you in those workshops! If you have any questions, if you’d rather prefer online or private lessons, or if you are a business and wish to offer a workshop at your place, please feel free to contact me at email@example.com !
Konnichi wa minna!
The last but beautiful stop during my Japan trip is Kyoto! It was the most beautiful city I have visited so far, very traditional, with so much nature and many temples and shrines that give you so much peace in your heart.
First of all, I’d like to show you pictures of Kyoto’s beautiful temples and shrines. Of course there are many others but unfortunately we didn’t have enough time to visit them all …
So this was my last entry in my Nippon blog and I hope you enjoyed it as much as I did ^^ if you ever get the chance to travel to Japan, I highly recommend it to you!
Ja nee minna! <3<3
The General Data Protection Regulation (GDPR) is in force as of 25th May 2018 and replaces the existing data protection framework. The main goal of GDPR is to provide a set of standardised laws across all the European union member countries and to give the EU citizens control over their personal data. Or to put it differently: users are supposed to get a clearer idea of how their data is being processed.
The GDPR must be followed by institutions, companies and individuals dealing with personal data. A processor of personal data must clearly disclose any data collection, declare the lawful basis and purpose for data processing, how long data is being retained and if it is being shared with any third-parties or outside of the EU.
The announcement was met with lots of discussions. Criticism has been raised in regards to freedom of speech and information, unclear compliance requirements and grey areas left with the regulation.
Geeks’ Life and the GDPR
Seeing that the regulation still leaves question marks when it comes to its application (especially for media platforms that cover cultural events), GLL has taken the following stance so far (which may be updated when further details are released):
- Starting on 25 May 2018 the GLL crew only covers events the team gets invited to or gets press accredication for.
- The GLL crew continues making photoshoots with the autorisation of the model and any people featured on the pictures.
Game critic John Bain, more commonly known by the aliases TotalBiscuit and the Cynical Brit, passed away on 25 May 2018 after a long battle with cancer. Bain was 33.
Bain revealed in 2014 that he had been diagnosed with bowel cancer and was receiving chemotherapy and radiation treatment. The cancer went into remission but later returned, spreading to his liver and his spine.
In 2015, he announced that his cancer was terminal, though he continued to work on his popular YouTube channel and The Co-Optional Podcast. Bain had announced earlier this month that he was retiring from games criticism as a result of his failing health.
Bain’s career as a game critic and personality spanned more than a decade. His YouTube channel, which was home to TotalBiscuit’s podcast and game impressions, had more than 2,2 million subscribers. Bain was also a top Steam curator, garnering more than 800,000 followers.
Our sincere condolences go out to John Bain’s family and friends.
Konnichi wa minna! (Hello guys)
I had the chance to travel through the beautiful country of Japan during the last two weeks and I wanted to give you some impressions I got about this beautiful landscape and culture. At First, I will give you a brief impression of the country and its culture, before I give you a deeper sight to different Cities and places I got to explore ^^.
Well, that’s it for now. I hope you got a small impression of Japanese food and Culture. I will show you more of my Japanese Adventure next time.
Ja nee! 🙂
Way back on February 8th, The Hollywood Reporter first revealed that Warner and DC were in very early talks with Michael Bay about him directing a Lobo movie. There is a script, at least an early version of one, and in effort to make him sign on, they handed it off to Bay so he could give his input on its further development – so the powers that be at DC and Warner must really want him to helm this.
In this editorial, @AndreEinherjar will cover who Lobo is and why they might want to make a movie about him, the prospect of Michael Bay being the one directing it, the budget, and above all, what even wanting Michael Bay for something like Lobo implies about the powers that be at DC, and how they are running DC on film into the ground.
Please subscribe, and follow us on Twitter: @Midnights_Edge And
Guest Video by Chris Ray Gun enjoy
Violent video games are great, and y’all are dumb.
It seems that every few years the main political parties take turns hating video games for stupid and unbelievable reasons. From the Christian right, to the left, to Fox News to the Soc Jus, from Hillary to Trump. But why do they do this? Y DEY DUMB? Lemme explains.
Nao Yazawa (谷沢 直, Yazawa Nao, born on July 29) is a Japanese manga-ka born in Tokyo, Japan. She discovered her passion for drawing already in her childhood and studied Chinese History before she got to publish her first manga arts.
She worked on several stories until 2000. One of the most famous was the shojo story Wedding Peach, which is about teenage girls becoming love angels and saving the world against demons. The manga was soon published as an animated series which has been very popular and loved by many fans until today.
In 2003, she released the shojo manga Nozomi, a story about a girl who makes a wish upon a falling star that leads her to a demon who teaches her about love. It was the first manga she drew for English readers.
In 2010, she released Mizuki. The story is about a teenage girl who transforms into a devil whenever she gets angry and must fight against evil monsters. In 2011, she released Moon and Blood, which is about a teen vampire boy who lives with a family.
In 2012, she began teaching classes on how to make manga in Tokyo as well as teaching overseas through Japan Foundation Toronto. In 2013, she published her autobiographical four-panel manga Go-Go Nao-P in English. Her most recent work is called “The isolated zone” which talks about a post-apocalyptic world.
Geeks Life Luxembourg: It is a great honor for the staff of Geeks Life Luxembourg to do an interview with you, Yazawa-sensei, and we want to express our deepest thanks.
At first, let’s talk about your current work.
- What role does Chinese history, which you’ve studied, play in your work?
Yazawa-Sensei: Nothing specific. I was interested in history, anthropology and sociology and decided to choose history for university. Just pure interested, but I thought studying history would give me some ideas about stories and characters of manga. Choice for chinese history is no specific reason. It was less popular than Western history. (In Japan, history is separated in Japanese history, Eastern history (Chinese history) and Western history.)
2. You currently teach manga classes. Have you noticed any differences between Japanese students and those overseas?
Yazawa-Sensei: Non-Japanese people have disadvantage compared with Japanese people. I think it’s because the time when they have started to read manga and the contents of their first manga. There are many manga for kids in Japan, simple and easy ones. Then it gets complicated, with sophisticated expression little by little, along with growing up. So many Japanese get basic method of manga without knowing, which non-Japanese people struggle to get sometimes. It’s especially clear the field of composing, storyboard (panel work) part.
3. Your current work, The Isolated Zone, is very different from your previous ones. How did you come up with the plot? Do you have similar projects planned for the future?
Yazawa-Sensei: This is not my new work, rather old work – it is non-commercial work, started as Dojinshi. In a way it is my oldest work because when I started to draw the work, I was university student and it’s before my debut (although it is Dec. 2010 when I finished). So in a way, you can say it is my true taste. I made it just as a hobby – what I wanted to draw. (The very beginning, I did it for a doujinshi my friend started. It was focused on Fantasy/SF, so she asked me something Sci-Fi and that was my answer.)
I still have some more story idea about the series, or something similar. If there is no order/limit, I might make something like that. But I also love to draw light touch comedy, slapstick type gag, like I’m doing at Coffee Party project.
Now let’s focus on one of your most famous works that is still very loved by many fans over the world, Wedding Peach.
- How did you get inspired to create Wedding Peach and especially the character designs?
Yazawa-Sensei: It is not my original, as you know, I have Sukehiro Tomita, he created original concept and Kazuko Tadano designed characters. Her design is sort of proto-tpy (very anime), so I gave some changes for Manga (Discussed it with my editor and chief editor). Momoko’s painted hair (black hair), school uniform were done with strong insistence by Chao’s chief editor, for instance. (I wasn’t completed agree with it, though. lol) The visual appearance was based on Kazuko Tadano’s work, and basic concept had done by Sukehiro Tomita. But I interpreted them to move them as my characters. I think during my interpretation, the concept would have been changed.
The concept is flowers, frills, dresses and young girls – so I checked many magazines for young girls and Wedding. Since it was a total unfamiliar field to me. My editor gave me “Bridal” Magazines.
2. In your opinion what makes the Wedding Peach girls stand out in the world of shojo heroines?
Yazawa-Sensei: We didn’t try to be any specific. At least I didn’t. The three (4) characters are typical anime-shojo group characters, especially Momoko. No ordinary girl but very typical anime girl. I wanted to put weight on story/character part, that what I cared. If a girl fell in love with someone, there must be a reason. Not because he is good looking, not because he is smart, nor “destiny” person. There must be something special. It might make Wedding Peach different from others.
Wedding Peach is Magical fighting girls story, so there are enemies, there is fight, save something and so on…but I tried to describe characters personality and the process how it’s going to change, especially building relationship. If this part could have got fans attention, I’m pretty happy.
3. Many fans wanted to know why the anime story ended after the 4th episode of Wedding Peach DX even if it seemed like an open ending.
Yazawa-Sensei: Just because of commercial reason, budget. It’s not sold well enough to continue. The producer had tried, he said to me and was planning but he couldn’t.
4. Wedding Peach celebrated its 20th anniversary and many fans are hoping for a remake, continuation or new merchandise. But until now, nothing’s been announced. Do you think there could be a chance for something like that or should the fans enjoy the already existing story?
Yazawa-Sensei: Again, simply commercial reason. Not enough fans voice to make new series, unfortunately. KSS got in charge for the anime making, but the company got bankrupt and there is no more. It might be one reason why it’s hard to make sequence. (I don’t know, though)
For some reason, the series got popular in Germany and Korea – especially in Korea. Some new merchandise were released there, such as smartphone cases… etc.
5. Ai Tenshi Densetsu Wedding Peach was transformed into an animated series. Were you happy about the way the anime turned out or would you have changed anything?
Yazawa-Sensei: Wedding Peach was a so-called “media mix project”. Anime was the plan from the first, but it was hard (We had problems to get a toy company sponsor) and we were almost giving up – it was almost the last minutes all problems were cleared. Yes, we were so happy and so busy because of it.
Because Anime and Manga walked different ways, I enjoyed the anime a lot. I’m not sure but might have got some ideas from the anime.
It has set me free – in a way. Tomita was a chief scenario writer of anime, and it kept him busy, he stopped to write manga story – withdrew manga team and concentrated on the anime. I had been already free, gave a lot changes to story Tomita did, but after the anime had started, both of us had worked individually.
We want to thank you again for your time and patience and hope to see more of your beautiful work in the future.
Yazawa-Sensei: Thank you! 🙂
«Hellraiser Judgment» (2018) has unique props, CGI augmented scenes that few have picked up on, a script with religious overtunes and social commentary, and it was made for a mere 350.000 dollars.
In this video, «Hellraiser Judgement» writer and director Gary J. Tunnicliffe shares the thought process behind the creative decisions, the link to Marvel’s Doctor Strange, how they were able to stretch the budget, on set accidents, and what lessons aspiring filmmakers should take onboard.