Rodea the Sky Soldier – Official Gameplay Trailer

This trailer show the introduction of Ion and depicts the beginning of Rodea’s journey to fulfill his promise. Experience the speed and thrill of flight as you guide Rodea through each stage, strategically traversing across the platforms.

About the game:
1,000 years ago, Emperor Geardo of the Naga Empire sent an army of machine soldiers to invade the sky kingdom of Garuda. Thanks to the efforts of Princess Cecilia and Rodea, a machine soldier who promised to protect Garuda, Emperor Geardo’s assault was thwarted.

In present day, a spirited inventor named Ion discovers an abandoned robot that has fallen into disrepair in the heart of a scorching desert. Upon completing her repairs, the robot stirs to life and reveals itself to be none other than Rodea. Stunned to find himself in the future, Rodea learns that the Naga Empire is no more and that Garuda has known peace for 1,000 years.

But this peace was not meant to last, for the forces of Naga have returned to wage war against Garuda. Remembering the promise he made 1,000 years ago, Rodea takes to the skies to defend Garuda from the Naga Empire once again.

Rodea the Sky Soldier is launching across both Wii U and 3DS on October 13th in North America, followed by October 16th in Europe.

Terminator Salvation

Den Terminator Salvation Score ass nik schlecht gemaach an ët mengt een nik dass ët den Danny Elfman geweegt woar, deen den Soundtrack komponéiert haat. Och wann secher vill Léit mier nik zoustëmmen mee ech perséinlech hun den Terminator Salvation mol nach nik esou schlecht fonnt daat eezegt waat dem Soundtrack gefehlt haat dass ët an mengen Oueren een gudden Soundtrack geweegt wier dass ët den Klassëschen Terminator Theme Track dobäi woar.

Transformers Masterpiece Streak

Hai ass den TakaraTomy Masterpiece Streak. Hien ass een Repaint mat e puer modifizéiert Remolds, wéi den Kapp ass aaneschters an Hëfften sin aaneschters wéi déi vum TakaraTomy Masterpiece Prowl. An wann een ën demols um Japanëschem Amazon bestallt an kaaft huet kruet een nach Rakéiten fir seng Schëller Waffen dobäi.

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Dragon Ball Super – First Trailer Unleashed

After 18 years, Akira Toriyama’s popular anime franchise is returning to television with a new series called Dragon Ball Super, and the first trailer has been released for fans to enjoy. 

Its story takes place after Goku defeats Majin Buu, so treat GT as non-canon from now because Toriyama wasn’t even behind that. The anime is produced with Fuji Television, and “will draw on its historic past to create a bold, new universe welcoming to fans and endearing to new viewers”. 

Dragon Ball Super will premiere in Japan on July 5. Watch the trailer below.

Australia bans 220 video games in 4 months

Australia has banned more than four times as many computer games in the past four months than in the entire period from 1994-2014, according to new figures from the Attorney-General’s Department.

About 220 computer games — with titles such as Douchebag Beach Club, Drunk Driver and HoboSimulator — have been refused classification since last March.

Material that has been refused classification is illegal to sell, advertise and publicly exhibit in Australia.

By contrast, the department’s figures show the Classification Board refused classification of only approximately 50 computer games between 1994 to 2014.

The huge spike in the number of games being censored results from a decision by the Federal Government to adopt a new model for classifying games sold through digital storefronts.

From July 1, Australia will officially begin participating in a global pilot program that attempts to regulate the enormous volume of games being released online using the International Age Rating Coalition (IARC) tool, which has been adopted by the UK, the USA, Canada, Brazil, and most of Europe.

Before the IARC model was adopted, video games released through digital storefronts did not have to be rated by the Classification Board.

‘Not realistic’ to manually classify each game

A spokesperson from the Attorney-General’s Department has acknowledged it is not realistic for the Classifications Board to have direct oversight of the vast amount of digital content available.

“Due to the online explosion, there are hundreds of thousands — if not millions — of games currently available online,” a department spokesperson said.

“It is not realistic or practicable for the Classification Board to manually classify each of them.”

“In preparation for the pilot, a large ‘back catalogue’ of games has been classified — more than 150,000 to date,” the spokesperson said.

“After 12 months, classification ministers will determine whether the IARC tool should be a permanent part of the Australian classification scheme.”

The tool requires game developers to complete an online form that categorises explicit content like violence and nudity into hundreds of sub-categories.

The sub-categories questions cover a vast range of potentially controversial material.

For example, the IARC form enquires: “Does the game contain any bodily functions such as belching, flatulence, or vomiting when used for humorous purposes?”

The form also asks developers whether their game contains fictitious creatures that bare naked breasts, offering the example of a harpy.

The results of each IARC form are then calibrated to the unique sensitivities of each participating country’s classification board.

The Interactive Games and Entertainment Association (IGEA) is welcoming the Government’s adoption of the IARC tool.

E3 2015 – Hellblade

Hellblade is the newest game from Ninja Theory, sponsored by Wellcome Trust, announced last year at Gamescom. Ninja Theory gave several more details about Hellblade for E3 this year, preparing for the games release in 2016. Hellblade is a heavily stylized action game, based in “ninja-style” melee and Celtic lore. The story takes the main character, Senua, to the underworld of her mind. The game is heavily focused on the psychology of Senua, who suffers from anxiety and hallucinations. Beyond typical tropes with mental health, Ninja Theory has worked closely with neuroscientist Dr. Paul Fletcher to ensure a level of realism, in addition to several people who experience real mental health issues.  Dr. Fletcher hopes that the game, and perhaps video games in general can better portray mental illness to the general population, to reduce stigma and increase awareness.

The story goes that Senua, a Celtic warrior, was a part of a Viking war (based on a true historical war) which left her with psychotic hallucinations and severe depression and anxiety. Senua travels through her own mental illness to “defeat” it, and free herself from her fear and trauma. Because of the dream-like setting, Hellblade uses a very unique and haunting art style, which is featured prominently in their advertisement. The atmosphere spreads to the enemies also, consisting mostly of demons, many taken directly from Celtic legend. In the game, these demons seem to be the manifestation of Senua’s fears and hallucinations. The focus on the mental extends beyond the story, it would appear, even into design elements, as the blog discusses how artists working on the game were inspired by the neural way we understand color, shapes, and art.

Hellblade does not have a quarter release date yet, but we know it will be released for Playstation 4 and PC sometime in 2016. Ninja Theory said in an interview they’re hoping the PC release would be able to support mods and 4K resolution. Unlike other Ninja Theory games, Hellblade is fully independent, and will be self-published by Ninja Theory. This is with the help of Wellcome Trust, a global charity organization dedicated to improving health by promoting education.

Mojang’s Scrolls Will be Shutting Down

In a post on the official Scrolls website, Mojang have announced that their online card game Scrolls will be shutting down with Echoes being the last major content patch for the game.

After much deliberation, we’ve come to an important decision that we’d like to share: Echoes will be the last major content patch for Scrolls. We won’t be adding features or sets from now on, though we are planning to keep a close eye on game balance.

This decision comes less then an year after Microsoft bought Mojang and it would appear that the studio is now wholly focused on Minecraft.

For now, the game can still be purchased and the servers are planned to stay up a little while longer.

Scrolls will still be available to purchase for the time being, and our servers will run until at least July 1st, 2016. All future proceeds will go towards keeping Scrolls playable for as long as possible.

Scrolls was Mojang’s first game after Minecraft but its prolong stay in beta didn’t do the game much good, with hardly any marketing leading to people not knowing the game was even out. The release of Hearthstone would have also hurt the potential of the games playerbase to grow. The last time a lot of people heard about Scrolls was when ZeniMax, Bathesda’s parent company,  took legal action, claiming it infringed on their trademark for The Elder Scrolls.

The post ended with a thanks to players.

We’ve had a great time working on Scrolls, and appreciate every last player who’s downloaded our game. Extra big thanks to the most dedicated members of our community; some of you have logged in almost every day since release and dedicated a large portion of your time to dominating the leaderboards and taking care of new players. We salute you, honourable scrolldiers.

It did seem like awfully bad luck that the game was released around the same time Hearthstone was announced, and of course the small but dedicated community for the game will be saddened by this news.

Scrolls entered open beta on June 3, 2013 and launched officially on December 11, 2014.