YouTube Guilty until Proven Innocent

Earlier in the week, in a move which should surprise absolutely nobody that’s ever been on the bad side of YouTube yesterday took down I Hate Everything’s channel with little explanation given.


Just under 24 hours later, the channel was restored. Not before the damage had been done, though – Alex uploaded a video on what happened shortly after I Hate Everything came back online that was less than effusive of YouTube and its practices.


I Hate Everything : 363K Subs gets no answer from YouTube



The most positive thing about this whole episode is it’s yet another example of YouTube being out-of-touch with its creators. And Sadly I hate Everyone is not the only big YouTuber that did run in some problems in the past week. And for the Full time YouTubers this is a big problem. Imagine if your boss told you out of the blue that you were fired for vague and untrue reasons and that your wages would be withheld.


Channel Awesome: 354K Subs gets no answer from YouTube

What The Hell YouTube?


Here you have Doug Walker form Channel Awesome talking about there Channel Problems. 1 strike has disabled every feature on their account, the YouTube counter DMCA form was not only broken for them, but they needed a different login to the account provided by an completely different and working form.


Eli the Computer Guy: 626K Subs gets no answer from YouTube

YouTube Community Strike Was A False Flag


2 and a half year old video gets him a community strike and his appeal is denied.


AlternateHistoryHub: 497K Subs gets no answer from YouTube

I’m Having Issues With Youtube


Those are just a few channels that are having trouble under the YouTube System.

If you want to read more about this please read also our Article below.

YouTube – No questions asked



YouTube – No questions asked

On April 23rd 2005, the first ever video was uploaded to YouTube. And Since than the Internet was never again the same. The First Video i Saw on YouTube was form Gary Brolsma.


From that point i did know that i wanted to create Videos on Youtube. I did have Many Channels Some small and some big. Must of my channels are gone by now. My AMV Channels are gone due to DMCA. And i lost Channels do to False Flagging. But i am not the only one how lost channels. The Channel i first saw Gary’s Numa Numa Video on also no longer exist.

YouTube’s early years saw the rise of many personalities, who, for the most part, talked about themselves and used the website as a platform to talk about their lives and to relate to an audience. YouTube was what you made of it; a community to meet people or a personal platform to vent and have your voice heard. It was all about you.

Fast-forward to 2016 and it would be hard to say that’s still the case.

Since its acquisition by Google, a slow sea of change has swept through the website.

The video giant’s disrespect towards it content creators stretches further back than it would care to admit. The controversial Content ID system penalized creators that used copyrighted material, whether it came under the umbrella of fair use or not, by halting all revenue to the video and giving it to the copyright holder or by putting a strike on their record. Three strikes and you’re out, deleted from YouTube. No questions asked.

Possibly the most famous case of a YouTuber being punished for using copyright material is AngryJoe’s sudden onslaught of copyright notices, which inspired a memorable rant:

Close to tears, AngryJoe / Joe Vargas, described how unfairly his videos had been flagged. An interview with the creators of Tomb Raider had even been flagged and claimed by the Tomb Raider team, which is almost so unbelievable that it’s funny. Elsewhere, his videos had been monetized by claimants whose content was within the fair use laws and, even though their content took up mere seconds of long form videos, they received all revenue.

And Last Year was the famous false Flag against Jim Sterling.

And of course the famous false DMCA against Mundane Matt. Where the YouTuber Mundane Matt did upload a video called “Hell hath no fury like a lover’s scorn” in which he discusses the implications of the Zoe Post has on games journalism, the unethical behavior of Nathan Grayson, the indie scene and Gone Home. And a false DMCA claim was use to take down Mundane Matt’s Video . Aside from censorship, false DMCA claims are actually considered ‘copyright fraud’.


The distance between YouTube the community and YouTube the corporation is stretched even further by the lack of reachable channels between its creators and administration. Unless you know somebody that knows somebody, you are in bad luck.

Creators should not have to live in fear of the next copyright strike or an unwarranted suspension. In This moment YouTube is the biggest Video Platform in the Internet. If YouTube does not react and does chance their attitude to their Creators they will lose their Creators. And remember MySpace was at some point the biggest Social Network and they lost fast and hard to Facebook.


Yandere Simulator is banned from Twitch


Yandere Simulator is the latest game banned from Twitch. The controversial stalking and murdering game Yandere Simulator has been banned from being streamed on Twitch, joining the likes of BMX XXX, Hatred, and Second Life.

This particular case is rather head-scratching for two reasons.

For starters, no official reason has been given yet as to why the game was banned and secondly, this decision was taken quietly and without informing the developer.

The developer is hoping to get into contact with Twitch, in hopes of getting an actual reason on why the game was banned from the website.

Update: Marvelous Entertainment got there Channel back

Marvelous Entertainment have managed to get their account unbanned.

There Management twitted:

It’s back! The Youtube channel of Marvelous Japan is up and running again!

— Marvelous Games (@marvelous_games) 9. Dezember 2015


Marvelous Entertainment’s Youtube Channel Banned

Earlier this morning, Marvelous Entertainment’s Youtube channel was recently taken down for “multiple or severe violations of YouTube’s policy against spam, gaming, misleading content, or other Terms of Service violations.”

The Japanese company is best known for Senran Kagura, Rune Factory, King of Fighters and Harvest Moon games. It is unkown who did false flag there YouTube channel at this moment.

Although they’ve had some scuffles with Youtube in the past, it was only ever contained to individual videos.


It seems as though as of late with the upcoming releases of Valkyrie Drive Bhikkunni and Senran Kagura Estival Versus, it became too hot for Youtube and thus the channel in it’s entirety was permanently banned.

In this moment it looks like the reason for the ban where those two trailers Below:

China Officially Ends Ban on Video Game Consoles

After 15 years, the Chinese government officially removed its ban on video game consoles. Nintendo, Sony, and Microsoft, along with other smaller game console manufacturers will now be able to sell and manufacture video game consoles anywhere within China’s borders, after a statement from the Chinese Ministry of Culture. Game consoles have been banned in China since the year 2000.

In an interview with Kotaku, market researcher Lisa Hanson said, “The government thought [banning consoles] was the best way to protect Chinese youth from wasting their minds on video games, after a parental outcry.” However, we saw last year that China begun moving towards reversing their decision as restrictions eased up, and allowing console makers to sell within a “free trade zone” within Shanghai.

This open arms to console gaming is more in name than in execution, as the Chinese people have been mostly able to obtain video game consoles within shopping malls if they wanted to. Massive shopping sites like Taobao have been selling Playstation 4, Xbox One, and Nintendo Wii U consoles. However now the restriction has been axed entirely, completely opening the market in both sales and public perception.

The Xbox One even had an official launch in China last September. The Xbox One even saw some success, moving 100,000 units in the fist day alone.


Interestingly, while console gaming practically killed the arcade gaming scene in the United State, arcade gaming has thrived in China thanks to the 15 year long console ban. Now Sony, Nintendo, and Microsoft will have to cut through this market that has been mostly unopposed for a long time.

What is your reaction to this news? Do you think the market may change at all now that the Chinese people have become a more viable and lucrative demographic in the past few years? Leave your thoughts in the comments below!

Australia bans 220 video games in 4 months

Australia has banned more than four times as many computer games in the past four months than in the entire period from 1994-2014, according to new figures from the Attorney-General’s Department.

About 220 computer games — with titles such as Douchebag Beach Club, Drunk Driver and HoboSimulator — have been refused classification since last March.

Material that has been refused classification is illegal to sell, advertise and publicly exhibit in Australia.

By contrast, the department’s figures show the Classification Board refused classification of only approximately 50 computer games between 1994 to 2014.

The huge spike in the number of games being censored results from a decision by the Federal Government to adopt a new model for classifying games sold through digital storefronts.

From July 1, Australia will officially begin participating in a global pilot program that attempts to regulate the enormous volume of games being released online using the International Age Rating Coalition (IARC) tool, which has been adopted by the UK, the USA, Canada, Brazil, and most of Europe.

Before the IARC model was adopted, video games released through digital storefronts did not have to be rated by the Classification Board.

‘Not realistic’ to manually classify each game

A spokesperson from the Attorney-General’s Department has acknowledged it is not realistic for the Classifications Board to have direct oversight of the vast amount of digital content available.

“Due to the online explosion, there are hundreds of thousands — if not millions — of games currently available online,” a department spokesperson said.

“It is not realistic or practicable for the Classification Board to manually classify each of them.”

“In preparation for the pilot, a large ‘back catalogue’ of games has been classified — more than 150,000 to date,” the spokesperson said.

“After 12 months, classification ministers will determine whether the IARC tool should be a permanent part of the Australian classification scheme.”

The tool requires game developers to complete an online form that categorises explicit content like violence and nudity into hundreds of sub-categories.

The sub-categories questions cover a vast range of potentially controversial material.

For example, the IARC form enquires: “Does the game contain any bodily functions such as belching, flatulence, or vomiting when used for humorous purposes?”

The form also asks developers whether their game contains fictitious creatures that bare naked breasts, offering the example of a harpy.

The results of each IARC form are then calibrated to the unique sensitivities of each participating country’s classification board.

The Interactive Games and Entertainment Association (IGEA) is welcoming the Government’s adoption of the IARC tool.