A Normal Lost Phone


Ihr findet ein Handy, welches vor euch auf dem Boden liegt. Natürlich hebt ihr es auf, aber was nun? Bringt ihr es der Polizei, steckt ihr es ein oder schaut ihr selbst wem es gehören könnte?
Sofort bemerkt ihr, dass es keinen Pin besitzt zum Sperren und ihr seht welche Apps sich auf dem Gerät befinden.
Einige Social Media Apps, wie das Wetter wird, Taschenrechner. Apps wie mehr oder weniger jeder Benutzer sie besitzt. Vielleicht findet ihr ja heraus wem es gehört und könnt euch selbst bei dem Besitzer melden.


Ihr geht die Nachrichten durch und begebt euch somit auf die rätselhafte Suche nach dem Besitzer.
„A normal lost phone“ ist ein wunderschönes kurzes Spiel was sich mit der Thematik LGTB umfasst, welche auf den ersten Blick nicht sichtbar ist und erst nach und nach den Spieler aufklärt.

Auf der rätselhaften Suche nach dem Besitzer des Handys findet ihr nicht nur heraus wer es eigentlich ist sondern ihr erfahrt auch einen Teil der Situation, die Gefühlswelt und die verschiedenen Sichtweisen eines solchen Erlebnisses.
Die ruhige und passende Musik die im Hintergrund läuft untermalt das liebevolle Design dieses Games und die Gefühlswelt. Alles wurde sehr harmonisch gestaltet, wodurch die Liebe fürs Detail gleich auffällt.

Die im Spiel enthaltenen Informationen wurden ebenfalls gut recherchiert und klären den Spieler über manches auf.
Spieler die in der gleichen Situation sind wie der Besitzer des Handys, können sich nicht nur mit ihm identifizieren, sondern können auch Informationen und Zuspruch erhalten die für sie selbst wichtig sind.
Dieses kurze Spiel bietet eine positive Resonanz zur Thematik und klärt auf. Empfehlenswert für jeden der gerne auf die Suche geht, Hinweise kombiniert und sich vielleicht auch mehr darüber informieren mag.

Der Spieler spielt sich selbst in einer Situation die auch immer im realen Leben passieren kann. Aufgrund dessen wird die Frage aufgeworfen, ob man wirklich fertig mit dem Spielen ist, wenn man das Spiel schon ausgeschaltet hat, aber man noch immer darüber nachdenkt.

Das Spiel und weitere Informationen findet ihr hier:

Valve Issues Statement Regarding Christmas DDoS attack

If you’re a Steam user, you may have noticed the platform acting quite strangely on Christmas of this year. At the time, all we knew was users were able to see other user data via the Steam Store, which contained personal information, and that it appeared to be a caching issue.

Now, Valve has issued an official statement regarding the entire debacle.

It turns out to indeed be from a caching error, which is a typical response to what was actually happening – a pretty strong DDoS attack which resulted in a 2000% increase of traffic over their regular holiday numbers.

From their statement:

During the second wave of this attack, a second caching configuration was deployed that incorrectly cached web traffic for authenticated users. This configuration error resulted in some users seeing Steam Store responses which were generated for other users. Incorrect Store responses varied from users seeing the front page of the Store displayed in the wrong language, to seeing the account page of another user.

According to Valve, roughly 34,000 users were affected from the caching issue. Once they identified the source of the problem, they shut down the Steam Store and reconfigured their cache.

For those affected by the error, Valve simply issued an apology:

We apologize to everyone whose personal information was exposed by this error, and for interruption of Steam Store service.

While this Steam blog post provides a reason for the events that led up to a number of users personal information being displayed online, it may not satisfy those who feel they’ve lost trust in Steam’s ability to protect their private information. Whether things will be affected in the long run remains to be seen.

Steam Link Review

The Link, unobtrusive in design, is a little bigger than the Apple TV and quite sturdy. Rubber feet on the underside make sure the thing doesn’t slide around on your media centre stand and the black finish should work well with any other boxes you have.

183846-Steam Geeks Life Luxembourg © Alexis Vincent von Blumenthal

To the rear of the box are several sockets for various cables – it has an HDMI out plug, 3 USB ports (2.0) and 100mb/s ethernet LAN port. Inside the box it has 802.11ac 2×2 MIMO networking capabilities (for powerline users this is indispensable) and bluetooth 4.0.

Connectivity is extraordinary with the link. Provided you have the correct adapters – you can plug in your wireless keyboard and mouse, Xbox 360 or Xbox One controller (wired) or connect your wireless xbox 360 PC receiver and use your wireless Xbox 360 controllers with it. I plugged them all in and it just worked. No drivers, no installing software – nothing.


I sighed when I started up the link, the box immediately began fetching updates from the Steam servers and I was afraid of having to wait interminable hours for the update to execute as I had experienced with my PS3 in the past, however the update was extremely fast and before I knew it I was prompted to connect to the network.

Personally I have powerline adapters – Fritz Lan 1000mb connections that work in my home at a throughput of about 240mb/s, so I connected using ethernet and cranked up the streaming settings to maximum (unlimited) once I had paired the box with Steam running on my PC.

My PC runs two Nvidia GTX 970’s in SLI so I figured any streaming problems that occurred would be down to streaming issues. As a twitch streamer, I didn’t really like the lack of options for customising streaming settings but for the less advanced user – the options are basically – low – medium and high.

Loading up Fallout 4 at maximum settings and streaming at the highest quality I found I had no issues at all with the gameplay – I had 60 frames per second running very smoothly and to my surprise, very few artifacts and distortions while moving on the screen. Generally speaking, when the Link works – it works well. However certain games it failed to capture completely –  Bastion just gave me a white screen and DOTA 2 was unplayable the minute there were any fast moving animations or particle effects.

Input lag for the most part was acceptable but I wouldn’t count on playing anything online that is competitive and relies on ping. The Link, even over ethernet added about 12 ms of ping to my connection.

Wifi usage with the link was unacceptable in my view. From a distance of 7 – 8 metres away from my Fritz 7490 router and through 2 walls the connection resulted in choppy music, massive frame rate drops and packet loss. The playable result was like watching a low quality Twitch stream and I immediately reverted back to my powerline connection.

Verdict: Steam Link is a great little box for streaming your games to your couch with a wired connection. As the firmware is in its infancy there is still a lot to be done to sort out screen capture issues and latency however the result so far is quite pleasing.


Steam Finally Offering Refunds For Games

Steam announced today that it will start taking refund request for games bought on nearly any game for any reason. This announcement comes after many years of gamers asking for a refund policy that can help deal with the lack of consumer protection that Steam early access games have and is a welcome improvement to Steam as a whole. Steam has been under considerable pressure from consumers, as well as the EU and Australian government to change its refund policy.

In their announcement they give some example reasons for requesting a refund, “Maybe your PC doesn’t meet the hardware requirements; maybe you bought a game by mistake; maybe you played the title for an hour and just didn’t like it.” The only stipulations are that the game must have been purchased within 14 days of the request and played for less than two hours. Although Steam says that even if you fall outside of these stipulations you can still ask for a refund and they will “take a look.”

Steam will issue a refund within a week of approval of your request. The refunds will come in the form of Steam Wallet funds or the payment method you used to make the original purchase. They also say that if for some reason they are unable to refund to the original payment method you will receive the refund in Steam Wallet funds. They have a provided a list here of payment methods that will support a refund.

Steam’s refund policy of within two weeks and less than two hours played applies to games and software applications on the Steam store, they also listed other types of games (such as DLC) and how the refund policy will apply to them.

  • DLC will have the same 14 day and two hour policy from the point the DLC was purchased, but only as long as the DLC has not been, “consumed, modified, or transferred.”
  • Some DLC will not be refundable, such as irreversibly leveling up a game character, and these exceptions will be clearly marked as such on the Store page.
  • In-game purchases on Steam will offer refunds for any Valve-developed game within 48 hours of purchase as long as the item has not been consumed, modified, or transferred. Third-party developers will have the option to use the same policy and Steam will have it clearly marked whether the developer has opted in to the refund policy for in-game items, otherwise non-Valve games will not have in-game item refunds.
  • Pre-purchased games will be refundable anytime before release, and upon release will have the same 14 day and two hour refund policy on release.
  • Steam Wallet funds can be refunded within 14 days, if they were purchased on Steam and have not been used yet.
  • Bundles from the Steam Store will be refundable as long as none of the bundle has been transferred and if the combined usage time for all of the games in the bundle is less than two hours.
  • Purchases made outside of Steam, such as CD keys and Steam Wallet cards, are not refundable.
  • If you are VAC banned on a game you cannot request a refund.
  • Movies are nonrefundable, and gifts cannot be refunded after they have been redeemed by the recipient.

Steam also says that it will be on the look out for people trying to abuse the new refund policy saying, “Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you. We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.”

What are your thoughts on this new refund policy? Do you think there will be anger from Indie Devs with games on the Steam Store? Do you think people will abuse the policy or use it correctly?